The World

Intro to the World

The world of CryptoBlades: Kingdoms will be a 5000x5000 area, with 25 million claimable territory locations. This large area will be subdivided into 100x100 chunks for a total of 2500 "chunks".

The entire world will reside on one blockchain per game instance, but there may be multiple game instances across multiple blockchains. The game will be on BSC, but plan to expand to others.

The world will visually be represented as hexes instead of the traditional tiles.

Each claimable territory node can have a village or a dungeon (or be empty).

All villages will have 3 primary resources: stone, clay, and wood. These resources are used to upgrade and construct new buildings as well as recruit troops.

Resources

In CryptoBlades: Kingdoms, there are 3 primary resources:

These resources are used to construct buildings in a village and recruit armies for that village.

There is also a fourth resource, silver, which can be used wallet-wide to do various things. Silver cannot be bought and traded on the market.

Silver can:

Traversal

Traveling between hexes in the world is not instant. Going from one tile to another takes 15 minutes, which means 375 minutes (6.25 hours) to travel from one end of a chunk to the other.

To illustrate, given a perfect path, it would take 125 hours to travel from any corner to any other corner (not counting the "my-chunk" bonus).

To encourage short trips, traversal within a chunk is half of the time it would normally be, as most players will spend time within their chunk more than anything else.

If a player owns villages in both chunks, the "current" chunk refers to the chunk the village that executed the traveling order is from.

Kingdom Expansion

As a player in CryptoBlades: Kingdoms, players start from a small, single node village with the ability to expand their empire. After a week or two an efficient village will be able to recruit missionaries to further expand their reach.

Villages

Villages

Burning Villages

Burning villages is an important part of keeping the world safely not overpopulated. Burning a village gives silver to the burner, based on the score of the burnt village at a 1:1 ratio.

Villages cannot be claimed and then burned immediately. The player must send a missionary from a Church to one of their own villages and it will be cleansed with holy fire. The missionary cannot target the village it was recruited in.

Burning a village is an opportunity cost, and depending on how populated the world is, a multiplier may be enacted to increase the profitability of burning a village.

Villages

Combat

Combat happens when a village issues an order on another village. At the time of issue, an attack order is made to travel from the starting village to the destination village. The attacker will send an army containing up to one CryptoBlades hero, as well as any number of troops from their village.

The time to travel to the subsequent village will follow Traversal rules.

Attacks operate as follows:

Villages

Military Units

Spearman

The Spearman unit is earth-aspected, and represents dexterity. It does double damage to Paladin units.

Wood Stone Clay Time
20 20 10 480
Health Damage Haul
5 3 12

Paladin

The Paladin unit is lightning-aspected, and represents charisma. It does double damage to Mage units.

Wood Stone Clay Time
25 25 25 640
Health Damage Haul
7 2 18

Mage

The Mage unit is water-aspected, and represents intelligence. It does double damage to Archer units.

Wood Stone Clay Time
15 50 15 480
Health Damage Haul
3 6 10

Archer

The Archer unit is fire-aspected, and represents stength. It does double damage to Spearman units. The Mage unit is water-aspected, and represents intelligence. It does double damage to Archer units.

Wood Stone Clay Time
40 10 0 480
Health Damage Haul
4 3 15

Mercenary

The Mercenary unit is unaspected, and represents raw power. It has no strengths or weaknesses to other units.

Wood Stone Clay Time
15 15 15 200
Health Damage Haul
3 2 8
Villages

Buildings

Villages can create and upgrade any buildings in this list. Every building will cost resources (stone, clay, wood) to upgrade. Buildings at any level increase the score of the village, allowing any player to get a general grasp of how strong a particular village is.

Town Hall

The town hall is the main building every village has. Here is where new building construction and upgrades are managed. To increase the level of a building, the Town Hall must be at least that level. If an upgrade is cancelled a proportional amount of resources will be returned back based on how long the upgrade takes, and how much time has been spent so far. The Town Hall can queue up to 2 building upgrades at a time.

The Town Hall has a max level of 10, and higher levels allow the village to build higher levels for other buildings.

Headquarters

The Headquarters is where a player can go to view CryptoBlades heroes associated with their current player wallet. Here, their level can be viewed as well as any other useful information for CBK.

The Headquarters has a max level of 1.

Barracks

The Barracks is where a player can view an army and recruit more units to it. Units have a recruitment time ranging from 5-30 seconds per unit, as well as a material cost. There are 5 units: Bruiser, Mage, Archer, Paladin, and Mercenary. More information about them can be found here. The number of units that can be recruited is capped by the level in the Farm.

The Barracks has a max level of 10, and higher levels increase unit recruitment speed.

Stone Mine

The Stone Mine generates stone for the village.

The Stone Mine has a max level of 6, and higher levels generate more stone per hour.

Clay Pit

The Clay Pit generates clay for the village.

The Clay Pit has a max level of 6, and higher levels generate more clay per hour.

Forest Camp

The Forest Camp generates wood for the village.

The Forest Camp has a max level of 6, and higher levels generate more wood per hour.

Church

The Church is how the kingdom is expanded. Here, missionaries can be recruited - these units can be sent to lands near or far to claim them for a kingdom. Training a missionary takes a long time, however - 3 days. Once a missionary is recruited, it can be sent off to an unoccupied land to claim it. Beware, missionaries are slow! The missionary does not count towards the Farm unit cap.

This building is unique in that only one can recruit at a time per wallet. The reason to have multiple would be to expand from different locations.

Storehouse

The Storehouse is where resources are stored. Resources are spent from the Storehouse as well. Upon filling the Storehouse, further resources gathered will be ignored.

The Storehouse has a max level of 10, and higher levels allow for more storage space.

Smithy

The Smithy reduces the build time of other buildings, as well as buffing the offensive capabilities of units sent from this village.

The Smithy has a max level of 6, and higher levels buff units and build time more.

Rally Point

The Rally Point is where players go to issue commands to their heroes and military units.

Here, commands for attack or support actions can be issued. Attacks are sending units to another village to plunder resources and kill troops, whereas a support command bolsters another villages defenses.

In the case of a support command, troops can be recalled any time at any time while they're at the destination village.

Additionally, an order can always be canceled any order while it's in progress, but the units must spend the same amount of time they already have to come back.

Farm

The Farm limits how many military units can be recruited for a particular village. Upon reaching the cap, further recruitments will be paused temporarily.

The Farm has a max level of 10, and higher levels allow for more military units to be recruited.

Hidden Stash

The Hidden Stash allows some resources to be kept when losing a combat as the defender.

The Hidden Stash has a max level of 6, and higher levels allow for more resources to be kept.

Wall

The Wall buffs the defensive capabilities of stationed military units.

The Wall has a max level of 6, and higher levels buff the defense of stationed military units in this village.

Market

The Market is used to trade resources with other villages. Resources (clay, stone, wood) can be listed on the Market, and can be bought from other players on the Market. The prices are be listed in KING. Villages must have built a Market to buy from the Market, and when buying from the Market, all resources go to that specific village.