Villages can create and upgrade any buildings in this list. Every building will cost resources (stone, clay, wood) to upgrade. Buildings at any level increase the score of the village, allowing any player to get a general grasp of how strong a particular village is.
The town hall is the main building every village has. Here is where new building construction and upgrades are managed. To increase the level of a building, the Town Hall must be at least that level. If an upgrade is cancelled a proportional amount of resources will be returned back based on how long the upgrade takes, and how much time has been spent so far. The Town Hall can queue up to 2 building upgrades at a time.
The Town Hall has a max level of 10, and higher levels allow the village to build higher levels for other buildings.
The Headquarters is where a player can go to view CryptoBlades heroes associated with their current player wallet. Here, their level can be viewed as well as any other useful information for CBK.
The Headquarters has a max level of 1.
The Barracks is where a player can view an army and recruit more units to it. Units have a recruitment time ranging from 5-30 seconds per unit, as well as a material cost. There are 5 units: Bruiser, Mage, Archer, Paladin, and Mercenary. More information about them can be found here. The number of units that can be recruited is capped by the level in the Farm.
The Barracks has a max level of 10, and higher levels increase unit recruitment speed.
The Stone Mine generates stone for the village.
The Stone Mine has a max level of 6, and higher levels generate more stone per hour.
The Clay Pit generates clay for the village.
The Clay Pit has a max level of 6, and higher levels generate more clay per hour.
The Forest Camp generates wood for the village.
The Forest Camp has a max level of 6, and higher levels generate more wood per hour.
The Church is how the kingdom is expanded. Here, missionaries can be recruited - these units can be sent to lands near or far to claim them for a kingdom. Training a missionary takes a long time, however - 3 days. Once a missionary is recruited, it can be sent off to an unoccupied land to claim it. Beware, missionaries are slow! The missionary does not count towards the Farm unit cap.
This building is unique in that only one can recruit at a time per wallet. The reason to have multiple would be to expand from different locations.
The Storehouse is where resources are stored. Resources are spent from the Storehouse as well. Upon filling the Storehouse, further resources gathered will be ignored.
The Storehouse has a max level of 10, and higher levels allow for more storage space.
The Smithy reduces the build time of other buildings, as well as buffing the offensive capabilities of units sent from this village.
The Smithy has a max level of 6, and higher levels buff units and build time more.
The Rally Point is where players go to issue commands to their heroes and military units.
Here, commands for attack or support actions can be issued. Attacks are sending units to another village to plunder resources and kill troops, whereas a support command bolsters another villages defenses.
In the case of a support command, troops can be recalled any time at any time while they're at the destination village.
Additionally, an order can always be canceled any order while it's in progress, but the units must spend the same amount of time they already have to come back.
The Farm limits how many military units can be recruited for a particular village. Upon reaching the cap, further recruitments will be paused temporarily.
The Farm has a max level of 10, and higher levels allow for more military units to be recruited.
The Wall buffs the defensive capabilities of stationed military units.
The Wall has a max level of 6, and higher levels buff the defense of stationed military units in this village.
The Market is used to trade resources with other villages. Resources (clay, stone, wood) can be listed on the Market, and can be bought from other players on the Market. The prices are be listed in KING. Villages must have built a Market to buy from the Market, and when buying from the Market, all resources go to that specific village.